Dry Martini

Of all cocktails, none are as needlessly pretentious as the martini.  I say “needlessly” because there’s a very simple way to make them, with minor variations based on personal preference, as with all cocktails, yet unlike other cocktails, we as a people judge these variations of personal preference as bastardizations of an elitist beverage.

I have a good idea why: James Bond.

“Vodka martini.  Shaken, not stirred.”  (Nearby woman starts swooning and taking off her clothes).

Now I’ll add my opinions.  Martinis should be gin, not vodka.  Vodka can be used of course, but then it’s not a true martini.  They should also be stirred and not shaken.  Shaking them introduces air which modifies the taste and texture.  Of course, this method requires being patient, as one has to allow the gin to sit in the ice for a time to get the right amount of melting–this will drop the gin to the correct temperature as well as enhance the flavor with the small amount of added water.  In short–everyone is making their martinis wrong except me.  There–pretentiousness achieved.

But enough of that.  So I prefer extra-dry martinis.  This of course means adding a very small amount of vermouth.  In my case, this means a very teensy weensy bit of vermouth, like 2 drops.  As family was visiting for Thanksgiving I unsurprisingly sought solace in my liquor cabinet.  It had been a while since I had made a martini, and catching a glimpse of the vermouth bottle fancied my whims and I decided it was time.

Apparently my pretentiousness has limits, as I’ve never been one to appreciate more expensive vermouths–probably because I only use 2 drops at a time.

And it’s because I only use 2 drops at a time that I realized that this was the same bottle I’ve had since before I could legally buy it.

That has to be at least 50 martini’s worth

Dry indeed.  Perhaps, when I finally finish the bottle, I’ll have achieved ultimate martini-making mastery, and villainous women in fancy hotel bars will swoon over me too.

–Moorhead.  Simon Moorhead.

Blood Price

My father was always pretty handy around the house I recall.  He’d change the car’s oil, fix the air conditioner, run speaker wire through the walls…you name it.  And it was through this hands-on instruction that I learned my own basic handyman competence and the self-confidence needed to undertake my eventual home projects.

Yet, there’s a price exacted by the animistic spirits of the home, if I understand anything about the supernatural world.  A blood price.  It’s akin to the Angel’s Share of evaporated bourbon, but more Lovecraftian.  The spirits grant the boon of accomplishment, but in turn must be paid a sacrifice.

For my father, this price was quite literally paid in blood.  Every time he fixed something, he bled–a hammer to the thumb, a slipped knife to the fingers, a burr on a pipe finding his hand–these are some examples.  The project saw fruition, but its culmination always required bandages.  At the time, I thought this correlation extremely amusing, the way all kids find grownups getting hurt amusing.  Little did I know that the pact would extend to all male heirs.  Now I too pay the price.

I was putting up Christmas lights on the roof and a friggin pine needle poked me deep enough to draw an actual stream of blood.  I was putting nails into a kitchen drawer to fix a broken slat and I skinned a knuckle.  But the biggest price I paid to date at this house was to have a clean oven, and by extension, a properly cooked Thanksgiving turkey.  Such was the impact of this lofty goal (impressing in-laws (or showing them up, depending how you want to look at it, wink wink)), that the price needed to be high.

I began cleaning, and noticed that the spray nozzle on the can of oven cleaner was gunked up.  I wiggled it, trying to dislodge the blockage, and it popped off.  This action released the pressure on the aerosol within that little metal delivery tube.  A blast of liquid sodium hydroxide impacted my face, and had I not been wearing my glasses at the time, would have caused ER-worthy damage, for the resultant chemical burn was instantaneous, not to mention painful.

A few seconds of exposure–glad it didn’t hit my eye

Statistics for kitchen injuries during holidays are rather amusing.  We might attribute them to alcohol, fatigue, or simply being in the kitchen more.  But I say no–it’s that the stakes of our projects are higher and so the sprites can exact a steeper price.

But the turkey was damn good.

–Simon

Crystal and China

It’s not every day that one sets the table in crystal and china, and there’s a damn good reason–washing them sucks.

But I find that I quickly forget the meaning of holidays once I cease to celebrate all of their traditional irritations.  And as I’ll soon be spending hours wrapping a pine tree with lights, so too did I spend the hours cleaning up after Thanksgiving dinner.

And why have any of these dishes at all if they’re never used?  It’s a holiday to mark and enjoy life’s successes by indulging in excess, and to be thankful for all the stuff we have that we don’t normally appreciate…even if it has to be hand-washed.

I hope everyone had a Happy Thanksgiving!

–Simon

Skyrim Archery

I enjoy archery.  Me, that is, the guy writing this.  I have a longbow in the corner of my living room and a quiver of arrows somewhere downstairs with the rest of the stuff that didn’t get unpacked when we moved.  Yet I always play as a mage in RPGs.  I guess that given the option, my fantasy is killing people with my mind, rather than the mundane physical tools of warfare that already exist in the real world.

But unlike Oblivion, Skyrim doesn’t have a good magic system, so I play the barbarian.  Yet, swordplay in Skyrim is essentially reduced to swing swing smashy smashy, and that gets old, so I figured I’d give archery a try.  Unlike Oblivion, Skyrim‘s archery is significantly more effective.  As in–it kills things instead of simply turning them into pincushions.  So i grabbed a magic bow, smithied it all up nice and shiny, and sought some enemies…which aren’t hard to find.

Despite my efforts, I cannot seem to effectively judge gravity drop.  Consistently, I send arrows near enemies, whereupon they cleverly deduce that something is amiss, investigate, and find me.  But every now and then I get it right, and the resultant deaths can be quite humorous.  For example, I killed someone by accident when I had my bow drawn and he initiated dialog which then triggered the release–he greeted me then screamed as an arrow pierced his chest.

Pity–she’s a pretty lady…even though she’s skulking in the dark and reanimating the dead.

In another scenario, the killcam showed a drawn-out arrow flight to the neck of an unfortunate vampire.

But I find the most satisfying kills to be arrows in the face.  It makes me feel like a sniper.

Thug life

Master swordsman, savior of Skyrim, cannibal, honorary bard, and now: budding archer.  I’m a man of many layers.

–Simon

Nepalese Boys Don’t Cry

Joe and I were after a new coop game.  I still don’t understand why coop games are so difficult to find.  That is, coop campaigns.  I’ve shot Joe in the face so many times that continuing to do so would just seem wrong.  And while his cries of anguish remain a fond memory, the thrill has cheapened with time, and our collective advancing age.  Besides which, every game supports some form of competitive multiplayer now, so while shooting Joe might bring a personal note to the violence, the violence itself is rather devoid of meaning and novelty.  I therefore don’t consider this latter game mode to be true multiplayer.

We debated our usual assortment of options, even considering Star Trek Online again.  But ultimately, we settled on Far Cry 4–a game Joe had beaten, but I had not.  In fact, I had never even played a Far Cry game before, so why not?  I purchased the title for $40 (still too high in my opinion given its age), and drank bourbon while I watched the download progress (Yay for the recent 100Mb/s bandwidth upgrade!).

I booted the game and looked for the multiplayer option.  As it would turn out, coop mode doesn’t include the main story, but rather all the little side missions.  Ah well, at least we had something new to do.  But first, I was forced to advance a character far enough into the single-player campaign in order to unlock the coop option.  Sigh.  I hate when games do this.

[SPOILERS]

So I begin as a Nepalese tourist on a crappy bus in the mountains, carrying out my late mother’s last wish to have her ashes spread in her homeland somewhere.  Okay, the game uses a fabricated country for the setting, but the fact that it’s a small country in proximity to the Himalayas makes it more or less Nepal.  And really, it doesn’t seem to matter anyway.

I ride in the stinky bus, alongside some stinky locals with a stinky monkey.  Our arrival at a military checkpoint raises concern amongst the other passengers.  The stinky guy next to me suddenly asks for my passport, and unquestioningly I comply.  I admit–I’ve never traveled abroad (Canada doesn’t count), but I understand that it’s bad to lose one’s passport.  In fact, people are prevented from leaving a country, pending legal inquiries, by having their passports confiscated.  And I doubt that there’s an American embassy in this pseudo-Nepal, so I really think it’d be a bad idea to hand my passport over to some stinky dude I just met on a bus.  But, I’m denied the option to exercise my better judgment.

Stinky guy overtly places bribe money in it, and passes it up to the stinky bus driver as he disembarks to discuss his passage of the stinky bus.  An argument ensues, for reasons of which I’m not entirely clear.  The stinky bus driver pulls a pistol and shoots two soldiers, which seems like a grand idea.  As expected, he’s instantly mowed down by automatic assault rifle fire.  Serves you right, stinky bus driver.

What’s not expected, however, is that the soldiers then start hosing the bus.  Despite my protestations that I don’t know any of these stinky fuckers, they fire on me as well.  Against my will, I find myself in bed with stinky fuckers.

I crawl out the back of the stinky bus with stinky dude–the guy who took my passport, flop onto the ground, and am apprehended but not immediately killed, despite the soldiers shooting at me moments ago.  Held at gunpoint, I watch as a helicopter lands and David Bowie disembarks.  Obviously, his unconventional haircut and purple/pink silk or leather suit (it’s hard to tell the fabric for certain with the graphics), identify him as the ruling despot of the land.

He immediately demonstrates his despotism by having a calm discussion with one of the soldiers about why he was shooting everyone when he was being instructed to stop.  His excuse: “Things got out of hand.”  No, that’s what you say when you go overboard on a home renovation project and have to explain the state of the kitchen to your wife.  That excuse does not apply when you murder a bus’ worth of people (even if they were stinky).

David Bowie, however, calls him on this bad excuse by stabbing him with a pen knife repeatedly.  Blood and cries of agony ensue.  David Bowie then hands me the pen knife (only then do I realize there was no knife part–it was just a pen–pretty hardcore), and tells me to hold it while he then has a chat with stinky dude.  David Bowie and stinky dude obviously are at odds, and stinky dude is hauled away to some unpleasant fate.

Still uncertain why I’m holding a bloody fountain pen, I wait patiently while David Bowie concludes his business and then invites me to dinner.  That’s a hard offer to refuse, really, and not because I don’t have a choice.  I’ve seen enough James Bond films to know that despots really enjoy the finer things of life, especially when that involves showing other people their accumulated wealth.  And I–me, Simon–would readily take any despot up on his offer for dinner.  I don’t know who’s going to die afterwards, but I sure as hell know that the dinner itself would be fantastic!

In short order, I find myself an honored guest at a table with a fantastic view.  I also note that stinky dude is sitting next to me.  Apparently he’s part of a rebellion and David Bowie wanted to taunt him some more.  Stinky dude sends a text message for help and David Bowie catches him, mocks him some more, and has him dragged off for torture.  David Bowie also fondles my mother’s urn and tastes her ashes, alluding to them having been lovers in a not-so-subtle way.  Please let it be so!  If David Bowie is my father, then I can inherit all this despotism!

An attack begins, and David Bowie leaves to oversee the defense, giving me instructions to wait for his return.  I would, I mean, I certainly would wait were my character really me, but it isn’t and I’m trying to advance the story far enough to unlock coop mode, and besides, I want to shoot something.

So I work my way downstairs to the pleasant sounds of stinky guy being electrocuted, then the rebels burst in and have me taken away in a truck really fast while I spray the landscape with uzi rounds.  There’s a crash, I’m separated and alone (a common game plot device), and my driver lies dead beneath a tree (maybe not so common).  Then began the tutorial phase, yay.

Tutorial phase is designed to show me all the game mechanics, like sneaking, stabbing, throwing raw meat at bad guys so that wolves will show up and maul them–you get the idea: basic combat stuff.  There was a point where I tried to kill a lion trapped in a cage with a throwing knife, but the knife only succeeded in breaking the cage door so the lion was free to attack me.  There was a point where an errant grenade killed me instantly.  Then I fell off a tower and died.  An eagle attacked me.  I made an elephant rampage by throwing things at it…

In short, almost none of the combat was really believable, but it sure was funny.  Once coop mode had been unlocked, we ravaged the landscape, killing every David Bowie follower we saw, blowing up trucks, driving vehicles at unsafe velocities–interrupted only by moments when I disembarked to shoot deer with assault rifles so that I could collect enough hides to make a bigger backpack.

It’s a pity that I can’t advance the campaign in coop, but the mischief we can cause endlessly in the open world aspect is akin to a team-based Grand Theft Auto rampage.  I culminated the evening by trying to bail out of a helicopter onto a tower so I wouldn’t have to climb the stupid thing, but failed and instead plummeted once again to my demise.

Conclusion: this game is fantastic.  However, perhaps not by intent, I find myself completely apathetic towards the locals’ plight, and somewhat enamored by the antagonist.  I feel we have a mutual respect, he and I.  I murder all his minions for entertainment, and he watches with amusement.  I guess I just never knew how awesome David Bowie could be.

–Simon