Marked Trucks

We got a dashcam for Christmas.  A part of me hoped to capture some dramatic footage, and to submit it as final evidence, so that Matlock might turn the tide and win a conviction against a remorseless liar and bring justice for a sobbing victim.

Of course, that part of me had also once fantasized about being a firefighter, or a paramedic.  But I never had the physique for the former, and lacked the altruistic conviction to be the latter.  As for the dashcam, the aging man in me really hopes to never be witness to such a catastrophic event.  But whatever fate awaits me, in the interim, the camera has proven to be a source of much greater value: humor.

Behold, a truck Liz passed on her way home:

A niche market for everything.

–Simon

Faye

It is the end of the Faye era.

Faye–whippet prime, succumbed to a digestive problem and had to be euthanized.  Being unable to absorb a critical protein, her muscle mass wasted away until she became immobile.  It was heartbreaking to watch, as up until the end, she wanted to be a whippety whippet and go running.  But as the pain eroded her humor and patience, the whippet we knew had already started to depart.

I buried her during a week of record-breaking rainfall, which seemed appropriate, alongside Tori, who had just passed the prior autumn.

Faye was a symbol, that Liz and I were deliberately choosing a life together.  We moved into an apartment, and shortly thereafter purchased Faye.  At the time I had no idea what a whippet was, but it sure set a precedent.  Faye was amusingly regal at times, yet still doggy at others.  And when the kid was born, an innate and deeply-buried instinct kicked in and she became the family guardian, growling at people she didn’t know.

She moved with us through three apartments, and finally got the house and whippet patch she deserved.  The timing was fortunate, as we can now lay her to rest in her own land.

So long Faye.  Say hi to Tori.

–Simon

Kingdom Come: Deliverance [A Family Man Gamer] (Part 1)

Since E3 last year, I’ve had my eye on Kingdom Come: Deliverance.  The game’s concept and design checked off a number of boxes for me–open world RPG, sandbox, medieval, historically accurate.  And the last time I bought a new game near its release at full price was Fallout 4, so I figured I could indulge.  I bought a digital copy and let the monstrous 20GB+ download while I worked.

I then cooked dinner, picked up the kid, and Liz came home, right as the download completed, so I couldn’t play it.  Later, after dinner, and as it approached the kid’s bedtime, I finally had a moment where no one needed me, and I launched the game.

But the sound of dad doing something drew a crowd.  Dogs piled on the couch, the kid starting asking me questions, Liz started yelling at the kid about something–so I was pleased to see that the game defaulted to having subtitles on.  Still, I adjusted the dialog volume to max, as I seem to have to do with every game.  And, ignoring the argument taking place around me, I excitedly began a new game and watched the introduction.

[SPOILERS]

So there’s aristocratic shenanigans going on in Bohemia–it’s a politically volatile time and place, and I’m the son of a blacksmith (who has some mysterious past as a master sword-maker, which has made him popular with the local lord).

I awaken late, being young and all, drug from bed by my mother, who starts interrogating me about my antics in town the previous night.  I assure her that I was not brawling, despite the bloodied bandage on my hand, and explain that I was in town to see the bar maid.  For all I know, that really was what I was doing, because that’s where the game began and it didn’t give me much background.  In any case, she believes me, then tells me to go help my father.

Dad’s working on a sword blade for this noble.  He needs me to go to the castle and pick up the hilt, which was made by another craftsman, then go extort payment from a client for some recent services and use the coin to buy charcoal which will be needed to finish assembling the sword, and also to pick up some ale from the tavern.  It’s more interesting than the errands my own parents used to send me on, that’s for sure.  I oblige, and meander down the trail and into town, but not before I trot back inside and eat soup and an apple, because I’m complaining about being hungry and this is a game where eating is a required part of the role playing.

I have no idea where I’m going, so I consult the map.  The map indicates objectives with large shields, so I hover over them and opt to place a waypoint on the extortion task first.  But since I’m not familiar with the layout of the town, despite my character living here, I wander around behind the proper house before circumnavigating it to find the resident.  I say hi, and briefly explain the purpose of my social call.  He says he doesn’t have any money.  Opting not to be a dick, I respond politely by explaining his debt obligations, and that we’re trying to be nice by not calling in all his debts.  He says he doesn’t have any money.  I then say that we’re trying to be nice by not taking him to the local magistrate.  He then grows angry and decides that his best option is pound the snot out of the local blacksmith’s son–which seems a little extreme.

I’m presented with an incredibly complicated text overlay, explaining the combat mechanics.  I take a mental note, as best I can, and begin combat by button mashing.  This quickly proves to be a bad tactic, however, as I fatigue myself immediately, my adversary blocks my blows, and responds with a couple well-aimed punches to my face and a knee to my gut.  Okay, so combat requires some strategy.

Through trial and error, I get a hang of parrying and jabbing, until eventually the large rude man taps out.  But true to his word, he has no money, and instead gives me the key to his trunk inside to pilfer his valuables.  I go inside, but don’t see the trunk.  I wander through and around the house for a few minutes, grabbing his axe outside in the process, until I eventually find the trunk and take from it a hammer and nails.

I find the trader in the center of town and initiate a transaction.  There’s apparently a way to haggle, but I fail to figure it out and accidentally just end up buying his charcoal at cost–10 bags, which I stuff into my pants and continue on.

I then noticed there’s an objective to continue my sword-fighting lessons.  There a soldier in town who had been teaching me.  Which means, I just lied to my mother–unintentionally, because I didn’t know I had been taking these lessons.  Naturally, I continue the lesson, follow the guy as he gradually strolls out of town, and complete another combat tutorial with wooden swords.

Then I head off to the tavern to buy dad’s ale, but stumble blindly into a cutscene.  Local youths, implied to be my peers, are having a discussion about the current monarchy.  One of the interlocutors doesn’t like the present king, which erupts into a heated argument about treason.  The dissenter walks off, and his compatriots confront me about his treacherous words, agreeing that we all need to take some sort of action to put him in his place.  They opt to throw dung at his house, and ask for my involvement.  But the gamer behind the character is a family man in his 30s, and I’m not readily swayed by peer pressure, especially when it’s regarding flinging poo at someone’s house who has a different political opinion.  The gang dismisses me, saying that they’ll go fling poo without me.  Whatever.  The scene ends.

I spot a buxom lass with a carafe, who’s dressed slightly different than the rest of the villagers (in deep red–a subtle hint that she’s a romantic interest).  I walk over to greet her, but she ignores me and walks inside.  Once inside the tavern, however, I’m permitted to start dialogue.  We exchange some rather elegant words of passion, for teenagers, despite a tavern patron having rudely positioned himself between us while we talk.  It doesn’t appear to have any impact on our conversation though, and it concludes with me buying the ale for dad, and the invitation that I come down to see her again that night.

I visit the castle for my final task.  I don’t actually get to go inside.  The guard outside has the hilt.  The conversation is banal, and he hands it over.  I take all the items to dad.

Dad gives me a small lecture about how I don’t need to know how to use a sword, despite my protestations that I want to adventure.  It’s a typical conversation reflecting a youth’s desire for excitement and an elder’s desire for a quite life.  Then a plot device, in the form of another young maiden, appears, explaining to be on an errand to buy nails.  Dad hands them over and the camera zooms in on her ass as she walks away.  Dad calls me on it, and we begin working on the sword, as more lectures ensue.

Sword complete, dad tests it, then the noble, for whom it’s being made, who had appeared without anyone noticing, tests it, who then encourages me to test it, to which I fail.  Dad and the noble argue about the value of learning swordplay.  Then there’s more dialogue which I don’t catch because Poppy crapped on the floor and the kid was crying and there’s no way to pause the game during a cutscene.

When I look up, there’s an invading army on the horizon launching burning arrows into town.  Dad tells me to run for the castle, which I don’t, because he’s running into town on a suicide mission of some sort…with mom–not sure why she went with him.  They’re both cut down, because despite dad’s mysterious past, they’re a couple of unarmored peasants up against trained soldiers.  I run for the castle, but they raise the bridge conveniently the moment I arrive, telling me to run, grab a horse, and warn the adjacent province.

With little choice, I run…or try to anyway.  The controls are non-standard and a little hard to get a hang of.  Something hits me from behind, and again.  I notice it’s an enemy soldier, and he quickly dispatches me with another swing.

Reloading, I run immediately, rather than dallying.  I still don’t manage it quick enough, as this soldier with some personal vendetta against me chops me down again.  This process repeats a few more times before I figure out where to go and how to effectively run there.  At last, I make it to a horse, ignoring a maiden’s pleas for help along the way as guards corner her.  What am I going to do?  Each time I stumble, a soldier kills me instantly.  There isn’t much I can do against a whole group of them.  Sorry about your luck, lady.  I stand idly by the horse for a moment before figuring out that mounting it is  “Y” and not “A”, and the soldier catches up to me and cuts me down.  Sigh.

Reloading, I run, vault the rock pile, ignore the soon-to-be rape victim, and mount the horse, which starts walking slowly down the trail.  The screen layover tells me that to gallop, I should press “B””B”.  So, I mash “B” repeatedly, and the horse sort of gallops.  I make it through a cutscene showing me getting shot in the leg with an arrow, then I’m in control again to mash “B”.  But I take arrows in the back and die.

I reload, run, jump, ignore the rape, grab the horse, mash “B”, watch the unskippable cutscene, and die once my horse tires and stops galloping.  I repeat this process many, many times, growing increasingly irritated each instance.  Finally, upon dying once again, I consider that I hadn’t understood the instructions.  So, I reload, run, jump, near the horse and press “Y”, and…I whistle.  I wasn’t close enough to mount the horse, so I whistled instead, which brought the horse running over.  That would have been nice to know earlier.  I also unlocked an achievement in the process…something I learn more about later.

I press “B”, then again, but hold it rather than continually mash.  And behold!  My horse was legit running.  Before it was only kinda running, since I was telling it to run then trot then run then trot…the instructions could have been a little clearer here.  Just telling me “B””B” wasn’t very helpful.  Eventually, I make it to the next town, deliver the message, and pass out.  For a supposedly open world game, that was a very lengthy, intense, and irritating introduction.

Then I find out that the tutorial isn’t over yet.

Next up: violence, lonely noble ladies, and hitting rock bottom.  Also lockpicking (fuck lockpicking).

–Simon

Hanger Steak

Once something becomes popular, it becomes expensive.  I suppose we could attribute that to supply and demand, but it’s so damned annoying when it’s something that I like.  That, and the innate desire to remain mysteriously cool by shunting popular culture becomes suddenly threatened.  I hate when things deflate my ego.

So it was that obscure beef cuts are experiencing a revival.  I was once privy to this inner circle of carnal knowledge (pun), due to chance employment in a butcher shop.  I wielded steel with all the finesse of a ballet dancer, partitioning select cuts in a choreographed display of sensual manual dexterity.  The deft motions of my fingers as they expertly performed their precise maneuvers drew crowds of young women from the cashier’s station, to stare, transfixed with burgeoning lust at the perfected model of masculinity at work.  And that’s how I met my wife.

And that story is totally true, probably.  If it happened the way I remember it anyway.

But where was I?  Ah yes, the super-secret knowledge of steak.  Of the more unusual cuts that the elder butchers would put out in the case, that no one ever bought because no one knew what they were, were the tri-tip and the parachute roast.  As most meat ships from the slaughterhouses already partially sectioned, I never saw a whole steer.  We would get regular shipments of half-steers, but never the whole.  This is because it’d be terribly inefficient to butcher an entire steer without splitting it.  I mention this because, in this process, a section of the diaphragm is lost.  And in this section resided the elusive “butcher’s steak”, or the hanger steak.  Yet since it was mentioned to me, and since I never saw one, it built in my mind a certain mystique.  One day, I would try one.

Since those days, numerous articles had popped up extolling the taste and value of such underrated cuts.  The hanger steak was among them, and so with the forgotten now being popular knowledge, the mystique died.

Then we visited Dayton’s 2nd Street Market, and a stand (locally-sourced beef) was selling them.  $10 a pound was probably too much, but I had to honor a past promise to myself.  So I bought it.

And as is with the allure of waiting for anything, the hype surpassed the experience, though it was not disappointing.  To sum it up, the steak was as tender as any rib/loin cut, although it lacked the fatty flavor of the latter.  But, it had a good beefy flavor despite the lack of marbling.  I would choose it over anything off the chuck and sirloin, but had I the choice, I’d choose the ribeye.

So if you find one, as long as it’s cheaper than a N.Y. strip, it’s worth the cost.

And if you’re good, cutting out that center strip of silver might draw the lustful gaze of your lady.

–Simon

More Whippet Stuff

Poppy just wants a friend, but Faye is old and hurting and dying.  Consequently, she does not appreciate being bitten by an instigating youngin.  Fortunately, the neighbors have their little hound who is causing the same problems amongst their pack.  So we combined the two into a furry vortex.

Twitterpated whippets.

–Simon